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    by Mystr Byrnz


Svendig's Trial of Atlantis - Master Level Ten Guide

Master Level One Trials

  1. Sagittarius
  2. Scorpius
  3. Centaurus
  4. Leo
  5. Draco
 

Master Level Ten Overview

Master level ten begins with a search for an allusive portal. This portal teleports you to Celestius, a small island in the stars. The portal spawns in various locations in all the ToA Zones. It looks like the Anartics North Lights. There is also a rumbling sound, but you need to turn up your sound to level 10 to hear it. You can only see it after 8:00 game time, but the sound persists all day and night. It stays in one location for 24 real life hours, then spawns in a new location. The challenge is finding it.

Here is a list of known spawn locations:

Arbor Glen
12k 16k
21k 9k
22k 23k
Ashen Isles
4k 40k
16k 10k
20k 36k
33k 14k
41k 30k
Green Glades
16k 30k
30k 37k
40k 12k
59k 14k
Land of Atum
10k 10k
11k 16k
15k 5k
20k 45k
22k 53k
46k 17k
Mesothalassa
View Map
3k 18k
7k 59k
19k 55k
23k 62k
29k 32k
32k 35k
38k 33k
50k 50k
58k 48k
Oceanus Anatole
View Map
6k 12k
21k 12k
26k 9k
33k 12k
44k 27k
49k 42k
53k 41k
54k 23k
55k 41k
Oceanus Boreal
View Map
28k 52k
30k 50k
34k 44k
35k 8k
36k 4k
43k 13k
47k 36k
52k 12k
55k 10k
Oceanus Hesperos
View Map
5k 34k
6k 50k
10k 28k
11k 18k
11k 55k
12k 18k
12k 45k
12k 55k
15k 14k
21k 30k
36k 31k
58k 24k
60k 32k
60k 50k
Oceanus Notos
View Map
15k 30k
21k 36k
21k 40k
35k 5k
43k 61k
50k 13k
Stygia
View Map
3k 28k
6k 12k
11k 7k
14k 53k
18k 48k
20k 10k
20k 22k
22k 17k
26k 59k
32k 20k
38k 24k
40k 22k
44k 53k
Typhoon's Reach
5k 30k
7k 43k
8k 43k
9k 25k
17k 10k
21k 55k
35k 11k
35k 22k
35k 50k
 

ML 10 Portal


Celestius Guardians

Master Level Ten Trial #1 Sagittarius

Location: Center of Celestius Arena

Comments on Solo, Grouped, or Battlegrouped:
This is a Battlegroup Encounter

Procedure:
Sagitarius is a straight up melee fight. With about 40+ people, he is fairly easy to kill. The more melee type classes you have, the faster he will go down.

Drops: He dropped a Master Piece Astral Bow.

 
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Master Level Ten Trial #2 Scorpius

Location: Center of Celestius Arena

Comments on Solo, Grouped, or Battlegrouped:
This is a Battlegroup Encounter

Procedure:
Scorpius is a straight up melee fight also. However, he has a few nasty tricks to dispel. He loves to dish out the plaque. He has a poison D.O.T. (damage over time). Perfectors should spam their Master Level 1 ability to clear the disease. Everyone else who is not doing anything should be attacking him with melee. Put haste and damage add on the tanks and pets.

Scorpius also ports his enemies away from the fight back toward the portal. When you finish being ported, run back and continue fighting. He also uses an Energy Barrier to trap players. In the image to the right, you can see a glowing ball with people floating in it. His final trick is summonning Meteor Showers upon his enemies, which does area of effect damage.

Drops: He dropped a bag of coins.

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Master Level Ten Trial #3 Centaurus

Location: Center of Celestius Arena

Comments on Solo, Grouped, or Battlegrouped:
This is a Battlegroup Encounter

Procedure:
Centaurus is a straight up melee fight, but has a weakness. While fighting him, drops Cracked Vials of Poison. These vials can be picked up by players and used (/use) during combat, and do 10% damage. However, they are only affective while he is in mortal form. Watch for a broadcast message that says "In a moment of weakness Centaurus morphs into his once mortal form." While in mortal form his name changes also to "Cheiron." He will occasionally cast player based area of effect.

Drops: He dropped an Astral Claw of Impedence.

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Master Level Ten Trial #4 Leo

Location: Center of Celestius Arena

Comments on Solo, Grouped, or Battlegrouped:
This is a Battlegroup Encounter

Procedure:
The biggest challenge to fighting Leo is catching him. He runs at speed 5 from one end of the arena to the other. When he reaches the end of the arena he splits into several smaller lions called "Leo's Pride." These little pesky creatures are moving bombs. Stay away from them and do not attack them. Within a short period of time, they reform back into Leo again at the same where spot he split.

It is best to use styles that stun/root or slow Leo down, to give you time to deal some damage. After you kill Leo, kill all your pets before Draco spawns. I'll tell you more about that in the next section.

He also has a "Roar" which is a pbae debuff that lasts about 30 seconds and causes a 50% chance to fumble. His "Stun" is a fifteen second stun and his "Swipe" does 50% health damage as he chucks you up in the air.

Drops: He dropped a Duskwood Bow of Dismay.

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Master Level Ten Trial #5 Draco

Location: Center of Celestius Arena

Comments on Solo, Grouped, or Battlegrouped:
This is a Battlegroup Encounter

Procedure:
After you kill Leo, kill all your pets before Draco spawns. Draco's level is determined by the number of enemies in Celestius and pets count as an additional enemy. After Draco spawns and a tank has agro, then the pet classes can bring their pets back.

Draco will spawn orange mobs called "Ladon's Minion." They look like mini versions of Sagittarius, Leo, Centaurus, and Scorpius and do elemental damage. Have your pbaoe casters take care of them quickly. He also spawns black holes that drag you away and damage you. You will see a broadcast message when this happens that says "[playername] is being crushed by an invisible force." He also casts a vampiric mist that does ae damage. It helps to put all your pets on him and everyone that can do any type of melee damage do so, even the casters when they aren't busy.

I am not sure, but I would suggest that when you get Draco to 1%, kill all your pets to make sure they don't deal the final blow and steal your credit for killing Draco.

Drops:
Astral Vest of Purification
Astral Leggings of the Leech
Astral Hauberk of the Favored
Astral Leggings of Fortification
Five Star of Destiny's (Realm Ability Respec Stones)

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Items Dropped


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